Hi everyone!
Hya ZBer!!!
A bunch of people and I have been messing with displacement maps and UV’s and there are supposedly bugs in the Displacement pallet, I don’t know how its supposed to work so I don’t understand what the bugs are or if they are indeed bugs (following an unlikely workflow fixes a lot of problems though).
Apparently you should (and this makes sense to me) be able to apply your displacement map right on the object you are working on and mess around with it without exporting and importing the object itself as a .obj file, this seems to not be the case… I don’t know if that is a problem or not seeing as that is how it works at the moment and I have never seen different. It also seems to work differently between operating systems but I can’t demonstrate that as I haven’t got the other OS (Macintosh) and there is a rather sharp language barrier with the person who does.
The other thing that seems odd is he can’t use multiple UV maps on a single object and yet I can with not problem. I can also do things like preview them while I change them and I can change UV mappings any time i like (as long as the lowest subdivision is active). I can do this with the Texture pallet on or off, but obviously can’t see anything with it off, so I just leave it on.
Am I supposed to be able to do that? I have just done a single object with six different UV maps on it and it worked fine I can hide areas and apply displacement maps then switch to other areas and apply different one, and I can apply a different map to the same place if I want with or without changing its UV mapping. Now that i have said that I realize that this is a VERY flexible set of tools! Is this how things like this normally work or is it totally different elsewhere?
I have no idea what this stuff is doing or why but it is very interesting to play with, the problem is that every time Im told something is impossible it turns out that its not only not impossible, its usually a great way of doing things! For example I was told to NEVER apply a displacement map more than once, I do that all the time and it works great. I was told you can’t do more than one displacement map and I do that too, and not only on the same object but on isolated parts of the object if I want.
I realize that my experience with this stuff is limited to ZBrush so my understanding of it might be skewed.
So…
I dont understand my questions here to be honest, but I would like to.
Anyhow it’s all Greek to me!
Cheers (and THANKS)!
Mealea
