@Paint Guy
I don’t know the answer to those questions, but I promise you you’re over thinking it. Those remarks, to me, are just reminders that dynamesh is a tool ideally suited for the manipulation of form in low to medium resolution meshes, not high resolution detail. It’s for quickly blocking out form, not carving wrinkles and pores into someones skin.
The whole point of dynamesh is to not have to think about stuff like that. Just get yourself a sphere, taffy pull it and play around with it, remesh it every which way. You’ll get more of an education doing that than anyone will give you here and find your limits. Youll be able to transfer more detail with crisper forms, the higher you set your dynamesh resolution, just understand there is a practical limit to how detailed a mesh you can use with dynamesh. Beyond that , you need to rely on Zbrushes conventional methods for transferring detail (freeze higher subdivision levels and use projection).