I recently made the move to ZB4 and I was creating some simple eye sockets and couldn’t with x symmetry turned on with zspheres. Am I forgetting something or is this been taken out of ZB4? My process is using “inverted” zspheres to create the sockets.
tool>adaptive Skin>classic Skinning.
You can’t perform the inversion using the new skinning method, but it does create the geometry like before, you just have to push it back into the head after you create the adaptive skin.