I’m trying to modeling an extra-detailed corinthian column in my other thread, and this is the complete building where I want to add that column.
In this model, columns are very low-poly. New brushes (planar, trim, polish,etc) are useful for this type of “architectural” meshes. A quick render with two low-poly statues:
nice clean work !! small_orange_diamond
Test for the frieze, with custom alpha:
It’s useful for bump mapping.