ZBrushCentral

Architectural work - Subdividing for added detail

Hi people, I’m starting this one out as a question about adding detail to architectural models in Zbrush 3. I’ve had some trouble using Sketchup as a base modeling tool, but I found that the only real problem was vertices not being merged at export from Sketchup. So I had a friend who’s got Maya, to import my base model from Sketchup in a fbx file format. And then use the “Merge Vertices” tool in Maya to fix it.
So now I can import the exported model from Maya into Zbrush.

And I started wondering, cause I ain’t got many polys to work with since it’s so basic. Tried subdiving everything but ended up with a big rounded shape instead. But I tried to mark sections of the model and then subdividing. This resulted in the model being intact but gave me the added polys to work with.
After doing this alot of times, I ended up with a model which looks exactly like the mase model, only with lots of polys.

But the problem is, Zbrush doesn’t notice or register the subdivision levels when I do it this way. So it’s really no use since I can’t export the added detail as a displacement map. So how would I go about doing this? Also, is there a way of creating a base UV map in Zbrush? I think the one that’s applied to my model here is messed up. Cause I can’t texture a thing without the color being smuged all over the model. Thanx in advande people! :slight_smile:

Not sure to understand your problem.
But when you are in the Geometriy Window, next to the Divide Button you have the Smt Button (Smooth) Put it off and you so will have the more divided polygon you need withound “rounding” everything.
Special for archviz.

Watch the video (6 I think) of Sebcesoir about archviz. Go to the bottom of the Window and select Sebcesoir
http://www.pixologic.com/zclassroom/artistspotlight

Ah, sound about right. If I press the “divide” button, I get another subdivision like normal. But the whole model is smoothed out. Will try this option! Could very well be what I’m looking for. Thanx!:slight_smile:

Yes you have to do it at the beginning and then after 3 or 4 dividing you can reactivate the Smooth button to ad a little bit of Smooth but seriously watch the video of Sebcesoir
Its everything into it