howdy,
so i’m getting to really use and know dynamesh pretty well thanks to my current work on sets and it’s a great great tool. but since i’m working on set scale things and not characters, the things that i work with tend to be large in zb world… and so, even if i bring the dynamesh scale down to minimum 8, it is still waaaaay too much subdivision… not that it hurts performance for a single part but i’m anticipating it will if all my parts end up with such high poly counts.
currently, my workflow involves using the deform to size down -100 several times and then dynamesh and then size up the same amount of iterations and that ends up bringing my part right back to the same place… it works but it’s kinda clunky?
is it possible to allow dynamesh to use arbitrarily small numbers (even decimals) for circumstances such as mine? and for my work right now, is there a simpler, faster way to dynamesh my large set parts without my clunky current workflow?
thanks.
jin