Hey all, I’m a longtime lurker on this forum, learning all I can from the wonderful artists who very kindly post their fabulous works here!
I am posting my current project both for critique and advice on an issue I am having with the geometry at the underarm. I didn’t put in enough quads when I created the basemesh, and now I find I don’t have enough geometry in this area, even at 2 million polys. I want to add extra geometry to the basemesh without losing the work I have done at higher levels, but just not sure how to proceed with this. There’s also something off about the scapulae, I’m just not sure about what the topology should look like here. I need to keep the basemesh polycount low-ish. It’s currently 1836
I built the basemesh in Blender, I don’t know if GoZ works with Blender yet.

Hoping someone can give me some advice here! 
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