feureau
So, I have compiled my Maya files into a .rar There are three files. 
The first file (6_30_07_SlagSloth_Poly_4p278.mb ) 
is a poly mesh with all of my textures and displacement maps applied to my mesh. This is the only Mesh that I have been able to add all of my displacements and have them render in Mental Ray. The only problem with this file is the fact that I cant get my mesh to sub-divide enough. According to a Gnomon DVD Zbrush production pipeline. They say that to get the best displacements you need to convert your mesh to a sub-divisional surface. Is this in fact true? If not I guess that I will just keep messing with this file to see if I can get the render better. 
The Second file (6_30_07_SlagSloth_Sub_d_4p278_all_maps_error.mb ) 
Is my base mesh from Zbrush at level 1 and converted to a cage before I exported. Once I imported my mesh into Maya I converted it to a sub-div mesh. I then selected each of my UV shells one at a time by selecting the UV’s and converting my selection to faces. I then went into Hypershader and selected the appropriate shader and assigned each one. I did not have any problem doing this. I then selected my mesh and went into Mental Ray Approximatio Editor and created a displace approx, and a Subdivission Aprox as well. I then set all of the appropriate setting according to Zb to Maya tutorials. Every time I try and render with Mental Ray I get this error 
( //Error: ( Mayatomr.Geometry) 
 olyToSubDShape1,no material assigned to faces in subdivision surface base mesh, ignored // )
- I looked at the script editor while I was applying my displacement maps and I saw this
sets -e -forceElement lambert6SG;
// Result: lambert6SG // 
select -cl ;
The Third file (6_30_07_SlagSloth_Sub_d_4p278_single_map_draged_and_dropped_works.mb ) 
Is the same mesh cage converted to a sub-division mesh. This file is showing that if I just select the mesh and middle mouse drag one of my shader networks to my mesh I am then able to render in Mental Ray. However, I am not able to assign all of my displacements. Only the one. 
- I looked at the script editor while I was applying this displacement maps and I saw this
 
- 
defaultNavigation -source head_slagsloth -destination |polyToSubd1|polyToSubdShape1.instObjGroups[0] -connectToExisting;
// Result: Dropped head_slagsloth onto polyToSubd1 // 
Notice how on this third file the script editor shows that the displacement map is placed on the obj Group [ 0 ]. I think this is what mental ray is freaking out on in my second file. Notice that the script editor in the second file has no mention of sub div level’s not to mention level [ 0 ]. 
So, sorry for the long post and all of the questions. I know that I am being a pain in the %$#%% But I would really appreciate any help or advice you could provide me. I am at a complete loss. I have been trying for over two days now to get this to work. 
Thanks a lot. It would mean the world to me. 
I hope that this all means sense. 
Sincerely 
CC909
http://cc909.files-upload.com/files/336853/SlagSloth_Displace_issues.rar