Applying multiple displacement maps to one mesh in Maya?
Ok, sorry for all of the questions today. I have looked all over the forums, and have watched several Gnomon movies today to try and figure this out but I am having no luck.
So, the question I have now: I have a model that has five separate 0 to 1 UV regions that make up my mesh. I.E Head, body, arms, legs, etc. I created separate displacement maps for each of these sections and I am now trying to apply these displacements back to my mesh in Maya 8.5. According to the Gnomon movie I should convert my mesh to a sub divisional surface. I did this. Now I am trying to assign the individual shading networks to my mesh. I have selected each of the 0 to 1 regions converted the selections to faces and assigned the shading networks. I was able to do this fine. However, when I try and render in Mental ray, I am getting an error saying that there are no displacements at sub-div level 0.
So, I made sure the next time that each of my displacements were assigned at level 0. Or so I think. Again I am getting the same error. The only way I am able to get Mental ray to see my shader networks is if I drag and drop my shader to the selected surface. However, I am only able to do this to one of my five shaders. Mental Ray will render. So, what I want to know is do I need to create only one shader network will all of my displacements assigned to only one Lambert? How do I get around this error? I am at a loss, and getting very frustrated!
Any help out there.
Cc909