Hi,
Welcome to ZBrush and ZBC. 
There are two methods which would work in this case. The first is probably the best.
A. Reconstructing subdivision
As the mesh you imported into ZBrush is a smoothed version of your low poly model you can use ZBrush’s ‘reconstruct subdivision’ feature to create the lower level. You need to follow this procedure for everything to work out:
- At the lowest level of your ZBrush model, press Tool>Texture>Enable UVs. (You don’t need any UVs assigned but they have to be enabled for this to work.)
- Press Tool>Geometry>Reconstruct Subdiv. This will simplify your mesh to create a new lower subdivision level. Keep pressing the button until the number of polys is equal to your original low poly mesh. You can find the number of polys by mousing over the large thumbnail in the Tool palette.
- Press Tool>Morph Target>Store MT.
- Import your low poly mesh.
- If you want to generate displacement or normal maps you would do it at this stage, provided your model has UVs. If the mesh that you import at (4) has UVs then they’ll be transferred and all will be good.
- Press Tool>Morph Target>Switch. You can now safely move to the higher subdivision levels for creating texture maps using Col>Txr or continuing sculpting.
B. Projecting detail
With this second method the meshes don’t need the exact same topology but the shape must be very similar.
- Select the PolyMesh3D tool in the Tool palette and import your low poly mesh.
- Subdivide the low poly mesh until it has sufficient polys to hold the sculpting detail you want to transfer.
- Select the high poly sculpted mesh and press Tool>SubTool>Append. Select the mesh you imported at (1).
- Select the new subtool and press Tool>Morph Target>Store MT.
- With both subtools visible, at their highest subdivision levels, and the new subtool selected press Tool>SubTool>Project All. The detail will be transferred.
- Use the Morph Brush to tidy any imperfections.
HTH,