does anyone know how to apply the displacement map to the maya fast skin shader? im trying to use my displacement map in maya with sub surface scattering but the set up is different and when i drag the displacement map icon in hypershade over the SSS icon, where it normally says ‘displacement map’ it says ‘bump’ instead. when i select bump it brings up the connection editor window. whats going on? heres a pic of what i mean.



