I have a head I have polypainted some eyes on. I now want to apply the same painted eyes to another head. How can I do this?
Also Is there a smiler clone stamp type tool like in Photoshop?
I have a head I have polypainted some eyes on. I now want to apply the same painted eyes to another head. How can I do this?
Also Is there a smiler clone stamp type tool like in Photoshop?
Normally you would do this with the Zproject brush. But it doesn’t appear to be working in z4r2 terms of color transfer.
If your new head is meant to be a different version of the same head that occupies the same worldspace, simply on a different mesh, you can transfer the detail and color with Project ALL in the subtool palette, while MRGB is pressed on the top shelf.
Append your target mesh to the Projection mesh as a subtool, make sure it is high enough subD level to hold the projected detail. Turn the visibility for any subtools you want projected ON, turn any others OFF. With the target mesh subtool selected, press ProjectAll. In R2 you will probably need to increase the Dist slider next to the ProjectAll button until you get satisfactory results. If MRGB is pressed, sculpting and polypaint information will be projected.
If you do not wish to transfer any sculpted detail but the eye color, you can instead use Spotlight to position a 2d image of those eyes over the new face, and paint them on. Search the documentation for info on Spotlight, and search for recent posts about Spotlight on this board for recent changes to how it works.
If the situation applies, the first option would be easier.
Thanks for the input I tried it and the project all is only projecting the sculptural detail from source to target mesh. It is not projecting the paint at all. I have tried with MRGB as well as only RGB modes active with Zadd or ZSub OFF.
You say to append target mesh to projection or source mesh. What do you mean here? IF I have the source mesh active and click append the source mesh is not in the pop up dialog. I’m wondering if this is what Im not doing?
Yes, your Target mesh (the mesh you want to recieve the detail), needs to be appended to the Source, or reference mesh (the mesh that will project the detail). They both need to be subtools in the active tool, with the target mesh being selected, and the source mesh(or meshes) being the only tools visible, and MRGB active, when you press the button.
I probably should have mentioned, the paintbrush (polypaint) icon in the subtool menu slot for the Source mesh needs to be active as well. If it is, and your mesh has polypaint, Zbrush should notify you there’s polypaint involved, and ask if you want to transfer it. Don’t forget to increase the Dist slider.
Keep in mind, this assumes the model you are transferring the detail is basically another version of the same head, occupying the same worldspace. If it isnt, you’ll probably want to use Spotlight.
This is not working it is projecting all the sculptural detail as well as the poly paint. So I’m ending up with an exact copy of the source mesh sculpt with polypaint. Do you know if this has bugs in 4 R2?? I am fining many bugs & crashing all the time.
Hi,
I just came across an issue where ProjectAll didn’t transfer the polypaint over from one model to the other. It just effected the sculpted detail. I got around this by turning off an active Layer and that seemed to work better.
MX