Is it possible to bring in a low res model that has a normal map already made for it… then subdivide the lo res model a few times and apply the existing normal map and have it deform the high res geometry.
Or… convert the normal map to a displacement map and apply that.
I have the lo res mesh, and the normal map but the Hi res mesh that the normal map was made from no longer exists and I want to add more detail to the mesh.
Thanks - Mike