ok, I’m good with the uv disabling/poly painting and reimporting uv thing. but I do wonder if I can do a similar thing with external textures…
how can i apply a uv texture to a model and work further on it (without saving it as a ztl). let’s say i want to apply a color map i’ve made to a bump or normal channel or to work on spec and work further on it. can i apply the map, ditch the uvs and then reimport?
i know zbrush isn’t quite like a regluar texture painting app but i’d like to be able to apply uv textures to uv models.
thanks. such a helpful forum.
3.1