Im making a tiling texture and im having trouble keeping it tiled while correcting it. What im doing is dropping the square tiling texture to a 1024x1024 document then scrolling it using the tilde key. I then grab the document which creates an alpha of it. I create a new square document, place a fresh plane in it and frame it. I then apply the alpha as a displacement map. This allows me to edit areas that were on the edges of the document which were harder to edit. The problem is, when I apply the displacement, it doesnt perfectly tile. When I scroll the newly displaced plane using the tilde key, theres lines left over at the borders because it didnt grab the edges of the document in a tiling fashion. Is there a way to fix this? Ive tried using Best render and the seamless texture plugin but they dont seem to work.
Attachments
