Hi,
another day, another problem. I textured an eyeball with the help of projection master and saved it as tool. Then I opened my model, did some polypainting on it and appended the eye as subtool. For the model I used the green matcap-material, but unfortunately the when I select the eyeball-subtool and select the plastic-shader the whole model turns into plastic. How do I “bake” the polypainted matcap onto my model and the plastic-shader onto my eye-tool???
Hope you understand the problem I have. Thank you!
