Hi,
I’ve came across this issue a couple of times and have not figured a way yet to solve my issue - I hoping one in the forum has a solution for this.
It’s mainly when I am sculpting things that require masking cracks - like rocks or trees. I love using the masking tools in Zbrush as you have control but I have not found a way of combining and/or blending the masks within ZBrush - ie, AO with Peaks and Valeys.
I know you could add Cavity masking to the brush but that is only cavity, also it doesn’t seem to give that much control over this. Also, the long way is exporting, overlaying etc in ZBrush , but if you’re dealing with 5+ UDIMs that would be a bit of a nightmare to do.
Anyone came across this issue? Any other solutions?
If there is no solution then maybe Pixologic could make a sweet new tool about it?
Thanks!


