thakns guys, good crits did not notice alot of them. ill change them the best i can:) i have a question concerning the technical side of normal mapping. i layed out my uvs after i scultpted it. now zbrush wont let me generate unless i use guv tiles which i heard is bad to use. so when i get back into maya the normal map looks like the uvs were auto mapped although in my texture editor there totally fine. i dont get it. suggestions would be greatly appreciated.
heres and update and you can see on the arm the problem im having.
