So you load in your mesh, and subdivide it up. Then sculpt away in a high subdivision level. All is good.
But this high subdivision level sculpting makes alterations to even subdivision level 1. But I want to bake all my high res sculpting to a normal map that will match the original, unaltered, level 1 model that I imported.
Is there someway to make it so that the level 1 division on a mesh will remain completely unchanged by higher level sculpting?
Or is there some way to tell the high res sculpt to project it’s normal map onto the original, unaltered, level 1 mesh I imported?