Hi, I’m learning Zbrush in hopes of using it to create high quality models for working in an Unreal Engine game, but I don’t have a whole lot of experience.
I’ve been searching the forums, and there doesn’t seem to be any tutorials on a workflow from Zbrush to UDK, and I was hoping someone could give me a step by step, or a link to an applicable tutorial.
I’m just not sure how to take my model, get a normal map, export for use in Unreal. I think UDK has tools for rigging and animation, so it’s just a matter of having the model set up correctly.
I’m thinking I’ll be using 3.1, so I can use the Decimation Master plugin, but I do have 3.5 installed separately. I don’t have Maya or 3D Studio Max, I don’t get paid that much.
Thanks in advance for any advice!