I’ve made my base mesh and created a layer for its pose so I can switch back and forth between sculpting. However when I try to zremesh it I lose my layer. Is there any way to keep a posed layer after zremeshing?
did you using transpose master? but i think the point is,if you store the morph target for"mesh",all action cause the vertex count or topology different will crash your work.
i don’know if this can work or not ,but in transpose master,you can use zsphere to pose and store zphere rig. i think if the morph target is for the zsphere itself,you can freely change you mesh(because you are only pose the zsphere…) BUT I NEVER TRY THIS.so i don’t know if this work or not…
and you can use layer to store the ZSPHERE position before moving zsphere.
Yes I used transpose. I’ll try the zsphere suggestion, thank you.