Not sure if this is a Modo issue or a Zbrush issue. I have these uv seams showing on my colour texture maps, no displacements are applied. Is there any Uv border settings in ZB?

Not sure if this is a Modo issue or a Zbrush issue. I have these uv seams showing on my colour texture maps, no displacements are applied. Is there any Uv border settings in ZB?

Tool>Texture>Fix Seams. This overpaints the edges of the UV’s based upon the value of the slider right next to the Fix Seams button. The default value is 4 pixels, which creates a 4 pixel border of color around the edges of the model’s UV’s.
Thanks aurick, sounds just what im after, unfortunatly both the fsborder and fix seam are un-sellectable?
They will only be available if a texture is actually applied to the model.
Thanks, again. Im getting it to work it seems ramdom though.
What is the order to use this, iv looked in the faq here, http://www.pixologic.com/docs/index.php/FAQ#My_texture_wraps_okay.2C_but_there.27s_a_THIN_LINE_at_every_UV_SEAM.
It seems quite simple. I making multiple maps from uv groups.
1: Col >txr
2: increase fsborder
3: Fix seam.
Do I only get once chance to get it right, or can I keep adjusting the fsborder?
Thanks.