Hey there, i just got me a problem here with polypaint on a symmetrical model. I turned off symmetry at one stage and forgot to turn it on later, so symmetrical parts are with different polypaint.
Now, i fix this like that - export the model to XSi, rearrange the overlapping UV islands then import to ZB, create texture from polypaint, then export texture to high rez., then in XSi i get the UV islands fit on the correct texture part, then export the model in ZB again and hit polypaint from texture and voala.
I write this in case someone needs to know…
i want to ask is it possible to sym the polypaint in ZB ?
I couldnt make it, and didnt find any proof in internet that this is possible.
Tried switching RGB on only, nothing happens…

