Hello everyone!!
I use Maya and Zbrush now-a-days for my 3d work and just enjoy working.
To get those heavy details from zbrush to maya, we use displacement or normal maps. So I want to ask here for normal map-
How to get perfect normal map from zbrush ?
I know the basic ways of doing it, want to know how to get more accuracy, so that it will look more better in maya.