I’m trying to rough in some quick textures for a Dinosaur and I’m loving the workflow with the Imageplane plugin and painting with ZProject. However, I have a few issues:
-No matter what I have the texture res set to, when I hit col>txr my texture comes out at 1024x1024 (I would like it to be 4K). What am I doing wrong?
-Despite my model being subdivided a high as I can get it with the ram I have, I still get much better results when I use the ProjectionMaster with the imageplane (which I guess bypasses coloured polygons) - Is there any way to have to the same workflow in projection master? (ie lining up your model and painting in selective sections) Like maybe using a colour texture as a stencil and painting through it with zproject?
-does your the resolution of your document effect the quality of your polypainting from imageplane?
-Any tips in general for getting the best possible quality in this workflow?
Your help is GREATLY appreciated. Thanks. :lol:
Laurence