Thank you for any help on this in advance:
I’m having an issue with thin geometry that I’ve had before: normals reverse on import creating issues with morphing and updating to a higher rez. Below is a detailed description of the problem. What I’m looking for is a solution that works with geo that has been subdivided and needs to morph from one shape to another (my geometry explodes as I uprez it).
I have a model that I need to animate its shape (its a sheet that will have multiple blendshapes). The new OBJ I’m importing is from MAYA. In maya all normals face the right direction, point order matches. There are multiple OBJ shapes that I use to import into into this tool- all of them work except one. I am aware that this problem has existed for awhile- and unfortunately, due I suspect to the need to morph and uprez the model, clicking on tool>display>flip doesn’t seem to help me. I’ve adjusted the settings of import, but at this point I haven’t found a setting that solves the problem.
thank you once again
Craig