https://www.artstation.com/artwork/brBmk
So literally just now i found this piece and i REALLY want to make this environment piece in to 3d. But the thing is i dopnt know a single thing about modeling vegetation
Do people nowadays makes it procedurally? Or the model it and texture it procderurally?
I know this is not exactly a zbrush only method but ZBC is the forum that i am most comfortable with c:
How to simulate a draping leafs tho. MD? Houdini? Manually sculpt every single type of leave than duplicate it with array mesh or curve brush?