Thank you for all your comments guys.
I worked on a lot of aspects of it over the weekend, aiming to a more natural approach. Hair and everything else is pretty much in progress (I’ll add other layers to improve the blend between skin and hair, also adding some random ones to break the even look). The clothing was sculpted fairly fast, using primarily the clay buildup brush, my new favorite in ZBrush. Hair is ZB’s fibermesh and the render is VRay (did I mention I love VRay?). The face is now displacement, not a highres model anymore. Everything is temporary and in progress:
More to come,
-Kris