ZBrushCentral

Antialiasing White Edge Problem

Hey guys, I’m having problem rendering with Antialiasing, anyone know how to fix this problem ?
[EDGE.jpg]

I think it’s the particular MatCap that you’re using. Is it a custom one? If so, you need to be careful to make the light map’s sphere very slightly larger than the map. Otherwise, what can happen is that the light map’s background ends up getting into the renders. If this light map uses a white background, that would give exactly the results that you show.

Also, the best way to antialias a scene is to create it at twice the desired size and then turn on the Zoom>AA Half button. This gives a special render that works wonders on the jaggies. It won’t eliminate light map issues, though; just jaggies.