ZBrushCentral

Anti-aliasing model while Sculpting?

Hi Folks,

I know that when I make a BPR render I can adjust the SubPixel amount to smooth the edges (anti-aliasing) of my model as needed.

But, is there a way inside Zbrush 4 to fix the aliasing while I sculpt directly?

Thanks for any helpful info

Use AAHalf

Thanks for the reply. Ok, I was hoping for some setting I was missing out on in preferences somewhere.

I doubled my doc size and used that as a default (then clicking AAHalf), but it’s way too sluggish on my PC (8GB RAM, GeForce 8800 GTS 512). Sculpting is fine but view-port movements are really a bit sluggish. Guess I got to live with those pixely edges while sculpting! :frowning: