Pipeline: ZB4 UV Render Passes / Maya / AE
How to make render Pass UV maps?
:b2: Diffuse - (exported with creature.ma)
:qu: Specular
:qu: reflection
I know there is a tutorial (somewhere) to do this with:
Render> BPR> Create Maps
If you have a link or NEW tutorial to create Render Pass UV maps, please post!:qu:
current workflow
- AUV 2048 > Poly Paint> new texture from Polypaint
- export creature.ma (diffuse texture, and if you made a Normal map, will be exported with the geo)