Default Lights
Polypaint = On
Subdiveide mesh = 4
RGB 100%
Material = SkinShade4
(no masking)
Fill Object>
…what did I overlook?
[color=PaleGreen]Model Opacity
Attachments

Default Lights
Polypaint = On
Subdiveide mesh = 4
RGB 100%
Material = SkinShade4
(no masking)
Fill Object>
…what did I overlook?
[color=PaleGreen]Model Opacity
