Hi all, I wonder if any of you can help me; I started to mess around with uv master on my character mesh, though the plugin is very helpful I decide to export my base mesh out to Max and Tweek the UVW there. After a few hours work on them I finished up in max and imported the mesh back to Zbrush. I tried to make a texture map using my polypaint and I got some weird blocky result as if the UV map isn’t subDing with the mesh/ it’s projecting the lowest res.
see pic below
I’ve tried many ways of importing/exporting the mesh with no effect, I’ve also tried to paste the UV’s in UVmaster but I get the same result. Sigh is there a way around this?
Thanks for any help. 
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