ZBrushCentral

Answered: UV Master/Texture problem

Hi all, I wonder if any of you can help me; I started to mess around with uv master on my character mesh, though the plugin is very helpful I decide to export my base mesh out to Max and Tweek the UVW there. After a few hours work on them I finished up in max and imported the mesh back to Zbrush. I tried to make a texture map using my polypaint and I got some weird blocky result as if the UV map isn’t subDing with the mesh/ it’s projecting the lowest res.
see pic below

I’ve tried many ways of importing/exporting the mesh with no effect, I’ve also tried to paste the UV’s in UVmaster but I get the same result. Sigh is there a way around this?

Thanks for any help. :slight_smile:

Attachments

toma-ra-4.jpg

ZBrush is reading exactly what Max told it to do. Try resetting the Xform on your model in Max, then export it again. This is very common for UV’s created in Max.