I’m making a terrain and I want to keep the X,Z topology consistent while sculpting in the Y axis. This is easy in Maya but I can’t figure out a way to do this in ZBrush.
Transform: Modifiers
nice - thx
Useful to know!
I’m making a terrain and I want to keep the X,Z topology consistent while sculpting in the Y axis. This is easy in Maya but I can’t figure out a way to do this in ZBrush.
Transform: Modifiers
nice - thx
Useful to know!