Hi,
I am new to ZBrush 4R6 and would like to do some reverse engineering.
The task I want to accomplish is to convert some large Triangle Polygon Files to QUADS.
There are a number of options in ZBrush and maybe some more that I do not know about (see below).
Could anyone provide me with step by step method of converting a Triangle file to an all Quad file without losing any detail?
I need Quads only in my next process out side ZBrush.
Second question is there a way in ZBrush to be able clear you current project and then to load a new one without a restart?
Import Options Mrg, Add, Tri2Quad by angle 0 to 90 and Weld
SubTool has Remesh options Res 16 to 1024 and Polish 0 to 100
Geometry has ZRemesher with many options
FreezeBorder, FreezeGroups, Target PolyCount 0 to 100, Half, Same, Double, Adapt with AdaptiveSize 0 to 100 and Curve Strength 0 to 100
Other items Use Polypaint, Modify Topology, Position, Size and MeshIntegrity
Thanks
