Hello!
I have a question regarding retoplogizing in Zbrush and UV maps. I have been making models for a game with specific requirements for some time, and am experimenting with moving some of them into a new game with tighter requirements. I was curious to see if I could take my old models and make them more efficient for the new game.
I have been doing retopology tutorials in Zbrush and ran into a snag at the point where I make the adaptive skin. The “new” model seems to be bare of the UV information from my highpoly model, rendering the textures I’ve already made unusable.
Am I missing something? Should I be using a different process for this? My old workflow never really had me messing with retopology too often so this is a little confusing for me.
Thank you, should anyone have the time to help me! If you need further (or better) explanations of anything I am doing, please let me know- though I am a little lost I will certainly try to elaborate. Thanks!
Rykka~