Ok so my issue is that I have sub-d information i want to retain on a mesh, but I need to go back and change the mesh (at lowest sub-d level) a little. In doing this, I don’t know if I can retain that higher sub-d sculpt info once I change the mesh and bring it back into zbrush. Is this possible?
EDIT: When I mentioned changing the mesh I meant taking the lowest sub-d level back into 3Ds max, adding or subtracting geometry, and then bringing it back into zbrush. I want to apply the higher sub-d info I had on that mesh with zbrush previous to changing it in 3Ds Max and slap it onto the new geometry I import back in.
I’ll definitely be using this in the future.