ZBrushCentral

Answered: ProjectAll and HD geometry

Hey

I have modelled a charactar, with 2 HD levels, but here is my problem. I want to group split him into 4 parts to bake larger texturefiles divided in 4 parts, head torso, arms and legs. But to group spilt him, I loose all the HD detail I have sculpted. Do someone know how I can group split him, without loosing that detail?

I can’t think of a way to do this. If you’re going to be using HD geometry you really need to split the model before going into HD.

yeah i discovered that :), just hoped their where a workaround , but thanks for the answer