I have a model of airplane what I’d like to texture using polypainting.
The problem is that if I up the subdivision amount to get 10 million or 13 million polys I start to get out of memory errors and crashes. If I use HD geometry I get crashes even more. If I don’t up the resolution, the ending polypaint isn’t going to be good enough quality.
I’m using Quad Core Mac Pro with 8 gigabytes of ram.
When texturing I want to use images so I think polypainting would be a way to go for me because I can take advantage of spotlight. But this crashing is problem.
Is is possible to do advanced texturing using projection master? Alphas and the simple standard brush in projection master are not enough for advanced texturing. There doesn’t seem to be even possibility to lay down texture images, only square alphas.
Would you have a suggestion for me?
By the way, for some reason my earlier posts seemed to vanish… it’s frustrating. I hope this message will survive… I hope…