There seems to be a vertex that’s stretched over the bounds of the uv map. Doing Morph UV shows that the error is at the side, but after I exported the lowest subdiv of this in max, I found no such erroneous vertex. There seems to be some sort of problem going on at the lips too–could just be that I have a small map, but just in case it’s related.
What could be wrong and how do I fix it?
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