Note: My worflow goes between zbrush and blender, I don’t have 3dmax.
I am trying to make a low poly model with a lot of detail both on its diffuse and normal maps.
What I do is divide the model to about 3 million polys, sculpt it, paint it and then export the maps. The problem is when I go down to the low poly version the maps stretch oddly at places, thus not looking great.
Is there a way inside zbrush to retopo the model and transfer the diffuse map, so I can still ensure a low poly model but also have a high detailed diffuse that fits the model better? Or is there other tricks that work to get the diffuse map to look good at high and low polygon levels?