Hi all
Im racking my brains on how to do this but can anyone suggest a way to use multiple uv tiles in Zbrush 4r5.
I want to import a mesh from Maya that has uv tile from 0-1, 1-2, 2-3 and so on. Zbrush used to support this factor ages back, is there a way of using the mesh like this now so I can create my textures and then export multiple maps in their correct positions for shading in maya. I dont really want a workaround…
I apologise in advance if this topic has already been posted
kind rgards
Jay