ZBrushCentral

Answered: Incorrect Displacementmap

Hi,

I wanted to sculpt details for a shirt. The basemesh comes from Maya and everything looks correct. But when i create the Displacement Map inside Zbrush, i get a strange effect: <table class="fieldset" border="0" cellpadding="0" cellspacing="1" width="100%"><tbody><tr><td>![DispProblem.jpg|1152x720](upload://1mKXK6nYiHChrgsnpySaCMMO0iM.jpeg)</td><td align="right"> <input name="Place image" value="Place this image in your post" type="button"> </td></tr></tbody></table> It looks like there are holes in the displacement (red marked), but i cannot see why. What could be the problem here?

You have points on the UV map extending outside of the 0,0 to 1,1 space. All points must be within a single shell in order for maps to come out right. If you want to have multiple shells you need to break the model up into separate SubTools for each before you create the maps. (This is done using Tool>Polygroups>UV Groups followed by Tool>SubTool>GrpSplit.) But in your case that clearly wasn’t the intention. Remap your model so that all the UV’s are in a single shell and you should be fine.