I was really excited to see that 4r5 can now export a PNG with alpha information using GrabDocAndDepth, but it would really be great if we could get an option to not fade the alpha. I know that BRP Render Pass saves out a mask, but it always requires us to use some image editing software to add the mask to an alpha channel.
Being able to export a PNG with full transparency and no fade would greatly increase productivity for sprite based game development.