Hi all I really need help with this one!!!
I’m having undesirable results with either my Displacement or normal maps generated in ZBrush. Rendered in Maya with mental ray they look so bad! Do I need to work with any scaling settings when creating my map? Do I need to address any settings in Maya. Perhaps with tthe approximation editor? If so, I thought that ended with the loss of the zapplink. However I noticed they now have a zapplink v3 for ZB4. Why have I been waiting for GoZ? I thought all of this was ready for render once you sent it into Maya. Is this not the case?
I’m sooooooo under the gun here!
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