Hi. i need some help on exporting my poly paint out with zbrush 4. thanks.
1) Use the Tool > UV Mapping menu to set your desired texture size. It should be the power of 2 in size that’s closest (when multiplied by itself) to your SubTool’s polygon count. If your model doesn’t have UV mapping you’ll also need to drop down to level 1 and assign some.
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At the highest subdivision level, press Tool > Texture Map > New From Polypaint. This will create your texture in the small thumbnail there within the Texture Map menu.
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Press the Clone button next to the thumbnail to copy it to your Texture palette. Flip it vertically and export it.
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If you assigned UV mapping you’ll also need to export level 1 of your model as an OBJ.