Am using Z brush 3.5 r3 and Maya 2010 and I’m new to zbrush.
First the Exporting one:
I imported a low poly model from maya to z brush with uv’s unwrapped.
I do my sculpting in zbrush and then I export it at a lower subdivision level to maya in the OBJ format. I open the OBJ in maya and I see no UV’s. Not just that but when I go the UV component mode of the model it doesn’t even show the UV points (it shows vertex, faces, edges but not uv’s).
Then I exported it as a .ma format from zbrush and when I open it in maya, it crashes.
I tried the .goz and maya says its an unrecognized format. i did the same thing with a simple sphere that I imported from maya and when I export it back to maya from z brush I get the same problem.
Maybe I’m missing something or exporting the wrong way.
It’s my very first model in zbrush and I’m stuck with this problem.
How to i fix this?
Now the normal map issue:
How do I increase the size of my normal map? It always creates a normal map of 2048 but when I change the setting in my texture pallet to 4096 and redo the normal map, it still shows a 2048 map.
How do I get it so the normal map is 4K or any other size?