I’m not sure why DPSubPix is not available for this SubTool. I’ve not encountered that one before.
As for what it does and whether it’s needed or not, the first thing to ask yourself is how many polygons does the SubTool have and how large is your map? If the square of the map size is approximately equal to the number of polygons, then DPSubPix will give you absolutely no benefit.
As a general rule, a 1024x1024 map is about equal to a 1 million polygon model. A 2048 map is about equal to a 3-4 million poly model. A 4096 map is about the same as a 12-16 million poly model. (Exact mileage varies based on the amount of unused space in the texture – the areas that are outside the UV’s. Almost all UV mapping wastes about 25% of the available texture space.)
All that the DPSubPix slider does is virtually subdivide the model in order to get more points out of it. The fact that you’ve been using a value of 2 by default means that ZBrush has been dividing the model two more times before creating your map.
Is that worthwhile? Well, if you have a model that is 1 million polys and you wish to create a 4K map, then it would be. This is because the DPSubPix would take your 1 million poly model and divide it twice, resulting in 16 million polygons – equal to a 4K map. But if you’re only creating a 1K map then this setting is telling ZBrush to calculate 16 million points of data even though the map can only hold 1 million. You get zero benefit at a cost of a much longer calculation time. The same holds true if your model is already over 10 million polygons and you’re creating a 4K map. Any DPSubPix at all would be a total waste.
What’s more, most systems can easily divide the model to hit the 10-16 million poly range anyway. So you could divide the model yourself to get the same number of points that DPSubPix would give you. With modern computing power and ZBrush’s current limit of an 8K map, the only time you should ever have to think about DPSubPix is if you wish to create an 8K map. That is equal to about 50-64 million polys (depending on UV mapping), which is a level ZBrush can’t readily reach. In that case you would divide the model to the 10+ million range and then only use a DPSubPix value of 1. No higher.
Even then, you can still avoid DPSubPix. All you’d need to do is add a single HD level to your model, bringing it up to parity with an 8K map. Since Z4 can create displacement maps from HD data, you’re golden.
The bottom line is that you should evaluate the need for DPSubPix on a case by case basis. Yet even if you determine that you do actually need it for your current SubTool you can still bypass that need through regular division or HD levels. So while I can’t tell you why DPSubPix isn’t available in this situation, I should have at least been able to give you the tools here to make that a non-issue. :)