Hi,
Ive created a model (human face) in max, transfered it over to zbrush, sculpted it, sent back to max with GOZ and set up the UVs put it back to Zbrush and now im trying to make the displacment map.
Looked at some tutorials and they click the pack UV options, but i havent done this as ive set my own UVs up. They then say to select the lowest sub d of the model (which i have done), set up adaptive, smoothUV and flip uv. Ive then hit create dispmap, only issue is once its finished im stuck with the lowest sub D and not the highest Sub-d like in the tutorials??
Can any one help?
Thank you