Hi
Does somebody know a good way to simulate crackled ceramic glaze?
I tried using and altering noise on glossy material, but I was not able to build a crackled structure.
It should look somehow like this example:
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Hi
Does somebody know a good way to simulate crackled ceramic glaze?
I tried using and altering noise on glossy material, but I was not able to build a crackled structure.
It should look somehow like this example:

You would have to use an alpha (to sculpt the cracks on) or a seamless texture (to simply add them as texture on the surface). Noise won’t do the trick.
Thanks a lot, aurick.
I’ ll give it a try.