We’ve been enjoying the new features in ZB4, but have been hitting some snags too… (running ZB 4 on Windows 7 64-bit)
1- We sculpted some HD geometry prior to laying out UVs. We then laid out our UVs in an external app using the conventional method and brought that into ZB. When it came time to transfer the sculpting data, our HD geometry was ignored! The rest of the sculpt carried over, but not the HD geometry. Point order was maintained throughout. Only UVs were created. To summarize: we couldn’t make full use of HD Geo unless we had UVs on the model first. Did we do something wrong? Not jump through the right hoops in the right order? Or is this a known issue?
2-In Lightbox, we were stoked to see that we had a nice Alpha tab, and figured it meant we no longer had to load Alphas the long way. But when double-clicking on an Alpha in Lightbox, it loads into Spotlight instead of into our Alpha palette. Help?
3-Today I had a really weird one… I sculpted some detail on a layer, then baked it into the mesh at the highest level. I needed to delete part of my model so I dropped down to the lowest subd level, hid what I needed deleted, and ran “Delete Hidden”. When the operation was done, all my subdivision levels were intact as expected, but my highest level did NOT contain the sculpted data from my baked layer. This in spite of the fact that I had baked it and verified the result prior to deleting geo. This problem actually happened whether I baked the layers or not. The only solution I could come up with was to use GoZ to send my SubTool to modo, delete the geo I didn’t need, and send it back to ZB, which imported it and projected exactly what it needed to. I’m obviously missing some important truth about layers because the whole process was quite convoluted. I just don’t know why the “Delete Hidden” operation would also delete the baked effects of my layers. Help?
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